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AlexTheGreatish

52 Game Reviews

7 w/ Responses

Nice game. I couldn't be bothered to beat the boss after accidentally pressing R instead of E, but I ejnoyed getting there.

This game is so bad that it somehow went past the lowest point of badness and turned good again.

Also you shouldn't be able to see what ALL of the coins look like before you're close to being able to buy them. That would add more motivation to keep playing.

MisterTtocS responds:

Dang, you're right! I will keep that in mind for future games! :)

Also, thanks for playing!

The right paddle's speed is too similar to the balls speed, and with such huge paddles it makes the game much too difficult to win any points at all. The physics are a bit counter intuitive, although they make sense once you figure them out. The only good thing about this game is the art, which was done well, and the sound effects, which weren't the best but were sound effects just the same.

I loved factory balls, so naturally I loved this game. I found that the music starting over was enough of a reward for completing each pumpkin.

Phenomenal. Very, very well done.

A very well made game that utilizes a silly yet creative idea. It would have been nice if there were health bars for the enemies, or even if the boss alone had a health bar. Minor complaint.

Crisp graphics, nice controls, but the one problem I have with this game is the powerup that makes you slow down. It's useful once you grab it, but when it suddenly disappears the game becomes incredibly fast and frustrating to play. Once the powerup stops going the game should still be going slightly slower than normal and slowly get faster until the speed's going back to normal. Essentially the powerup becomes a surefire way to LOSE once the speed starts going fast, and I don't think there should be a powerup that you want to avoid.

Despite everything I'm about to type, I still recommend you give the game a go.

The sound effects are terrible. When you die from a moving spike, the spike should not bounce around. Or at least mute the spike's sound effect when this happens, as it gets really annoying when the sound plays again and again rapid-fire. The controls are sluggish. The disappearing platforms sometimes disappear when they aren't supposed to. The first level in the hard section isn't a fun kind of hard, but a sketchy kind of hard that uses a feature the player has no experience with yet. It's basically guesswork.

The game has a lot of potential, and I enjoyed many parts, but the game is just unpolished.

The 8-bit style of this game basically prevents "pretty" graphics, but you did a great job on making sure there was no question on what each thing was. Clearly that's a yarn ball, and that's obviously a mouse. Nice.

The game is unfortunately a bit unpolished overall, and I have to agree with RadicalFire that, frankly, it's just too easy.

First of all, why does everything have a shadow that gets projected onto the backdrop? It makes the game feel less like we're in space and more like there's a big wall behind us. Also, I feel like the player moves too slowly, making it very difficult to judge when to jump over spikes. Maybe it's just the fact that as your player moves right or left he also moves down due to the curvature of the planets. It took a second, but not long after I started playing I got used to this.

These are minor complaints. The game is impressive for only being made in 48 hours and by no means do I dislike it. It's a great game, with creative ideas and a nice and simple (but not unoriginal) concept.

One last thing: when you're at the bottom of planets pressing the right arrow key you will move left, and vice versa. I guess this is necessary and it adds extra difficulty to the game, but it's tedious nevertheless.

Shooby doop dobby dop dobby doop dobby dah dah doo dap Shooby doop dobby dop dobby doop dobby dah dah dobby op Shooby doop dobby dop dobby doop dobby dah dah doo dap Do bop she doo whoo

Age 20, Male

Bad Joke Salesman

USA

Joined on 4/24/15

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