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AlexTheGreatish

52 Game Reviews

7 w/ Responses

Great game. I finished the whole thing, and the only thing I have to say is that there should have been an undo button where you can undo once.

This game is fun enough to play, but there are a few things I don't understand.

-Staying in the room for a long time
After grabbing five easy coins I cash in. After I cash in I can immediately continue playing and grab five MORE easy coins then cash in AGAIN. If I keep playing, I might get a few more coins, but since enemies start coming so fast at that point it's much too risky. If I get more than six coins chances are I'll lose all of it. There should have been coins worth more five coins later on, so that later in the game coins could really start being earned and really start being risked. As it is, even if I do rack up fifteen or so coins, chances are I'll accidentally run into the wheelbarrow before I go back to the menu and lose all of that money forever because of how hard it is to cash in the money that's in the wheelbarrow. Which brings me to the next thing:

-Wheelbarrow
Why would you want this? You accidentally bump into it a lot, losing your money because it's hard to push it back to the goal with all of the enemies going after you. I guess you're supposed to put your money in it during the middle of the round so that you could go and get more, but why would you go and get more when you could just cash it in and then immediately start playing again like I said earlier? The wheelbarrow would have worked if the money you put in remained when you start the next round, but that just isn't the case.

-Drink Powerup / Suit
What do these do? I thought they would give me one extra health to protect me from enemies, but if that's what they do they didn't work.

Sorry for what was probably a confusing, jumbled review, but this game could have been better.

Niborious7 responds:

Thanks for the feedback!

The amount of coins in each wave increases along with the danger. It might not be as much as it could have been, but you definitely get more coins faster the longer you stay in the game.

The wheelbarrow greatly increases the capacity of gold you can get at a time and also decreases risk. This is so you can stay in longer and get gold faster. Carrying more gold makes you slower, so putting it in the wheelbarrow can help you stay at higher speeds.

The powerups definitely work, but they only apply for the next game. There is an indicator at the top right of your health which is usually just one. It increases by one for every drink. You may have gotten hit without noticing, or you didn't realize that the powerups only last one game. The game could definitely improve on clearly presenting these mechanics.

This game wasn't great. Besides the bland graphics and boring gameplay, it's rendered even worse because of the fact there's no scoreboard. Why bother find the most optimal path to collect the most possible dots in the least amount of time when you don't even get bragging rights?

I liked the game but it was too hard to lose.

This game is amazing. I love the art and music and design and everything else. It deserves to win ludum dare, which is saying something considering I entered a game in myself...

The difficulty ramped up really fast, but it's still one of the better cursor games I've played. There's so much more to do with it, though, like making the cursor disappear under tunnels or... well, I won't give you all the ideas...

Splendid. The art was solid and I couldn't wait to see the next charming animation after each level. The game runs for the perfect amount of time; if it were any longer it would have to drag on, and if it were any shorter it wouldn't be satisfying enough. I didn't even discover space stars until I was in Japan. I found myself impressed with the selection of upgrades, and managed to max out everything before I beat the last level, which I am pretty happy about. The only problem with this game are the occasional bugs, such as certain medals not being rewarded to me on Newgrounds, or one or two glitches that I had to refresh my browser in order to fix. Otherwise, this game was truly worth my time. Nice job!

I liked it. There weren't too many bugs and it was presented flawlessly. My favorite part was whenever the creature's shape is revealed. The only real problem I had with the game was the shaky-camera-thing, which was a bit too intense.

It's alright. I like how the second screen has a jump that's much too high, and so the player eventually teaches themselves how to double jump, even though the game never said a single word about it. Unfortunately, after touching a spike and going all the way back to the beginning, I don't really want to keep playing.

The color of the background was a poor choice. Also, this game would have been better without any sound effects rather than the repetitive sounds you used.

Shooby doop dobby dop dobby doop dobby dah dah doo dap Shooby doop dobby dop dobby doop dobby dah dah dobby op Shooby doop dobby dop dobby doop dobby dah dah doo dap Do bop she doo whoo

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Joined on 4/24/15

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