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AlexTheGreatish

7 Game Reviews w/ Response

All 52 Reviews

This game has several problems. First, there is no incentive to keep playing, unlike in other similar mobile arcade games. Flappy bird had different color medals, doodle jump had different kinds of planets in the background, etc. Second, (and this is a minor complaint) this simple game really doesn't feel right to control. Natural movement is a difficult thing to master, but if I had to guess why I don't get it with this game I would say the monkey moves too slowly too often. Finally, keyboard controls would greatly benefit this game. Heck, I was confused when trying to use the keyboard as soon as I opened the game.

Anyway, boring game with no replay value that could have been done better anyway.

Segediinc responds:

Thank you for your feedback.

The goal of the game is to beat the other players highscore, like global highscore and friends highscore.

We have also improve the controls by implementing the Space Bar as alternative control for the computer.

We have also improved the difficulty of the game.

A true masterpiece. The art is phenomenal, and the sound effects work nicely with the graphics. I love the way you included zero upgrades or really any point to continue playing the game at all. It definitely does its job filtering out the players who don't appreciate this game for what is: art.

I don't understand why this game was tagged "boring". What could possibly be boring in a game in which all you do is click? I mean, all you do is click. Nothing else. It imitates other games (which are so very boring), yet it is so unique that I had to add 4.75 stars to this game.

Thank you for this masterpiece.

just kidding it was bad

SlickSnivy responds:

It is meant to be like what you said as it is supposed to be a spoof/crappy version of the clicker/cookie clicker-like genre of games that you find on the app store. I will be making actually good games in the future that are fun and stuff...

From CatCommander

I spent a lot of time playing this game, and once I finally got all the upgrades I didn't stop. I wanted to see how many items I could get in one game, and the most I could possibly get was twenty-seven items. I ended up with $12741 along with all the upgrades. I wish there were medals to add replay-value, such as one for getting all the upgrades or one for getting $10,000. Well, it was a great game, I' just wish there was more stuff to do.

Grent responds:

Medals were definitely on the list of possibilities for features, but unfortunately we ran out of time. I'm glad you enjoyed it!

This game is fun enough to play, but there are a few things I don't understand.

-Staying in the room for a long time
After grabbing five easy coins I cash in. After I cash in I can immediately continue playing and grab five MORE easy coins then cash in AGAIN. If I keep playing, I might get a few more coins, but since enemies start coming so fast at that point it's much too risky. If I get more than six coins chances are I'll lose all of it. There should have been coins worth more five coins later on, so that later in the game coins could really start being earned and really start being risked. As it is, even if I do rack up fifteen or so coins, chances are I'll accidentally run into the wheelbarrow before I go back to the menu and lose all of that money forever because of how hard it is to cash in the money that's in the wheelbarrow. Which brings me to the next thing:

-Wheelbarrow
Why would you want this? You accidentally bump into it a lot, losing your money because it's hard to push it back to the goal with all of the enemies going after you. I guess you're supposed to put your money in it during the middle of the round so that you could go and get more, but why would you go and get more when you could just cash it in and then immediately start playing again like I said earlier? The wheelbarrow would have worked if the money you put in remained when you start the next round, but that just isn't the case.

-Drink Powerup / Suit
What do these do? I thought they would give me one extra health to protect me from enemies, but if that's what they do they didn't work.

Sorry for what was probably a confusing, jumbled review, but this game could have been better.

Niborious7 responds:

Thanks for the feedback!

The amount of coins in each wave increases along with the danger. It might not be as much as it could have been, but you definitely get more coins faster the longer you stay in the game.

The wheelbarrow greatly increases the capacity of gold you can get at a time and also decreases risk. This is so you can stay in longer and get gold faster. Carrying more gold makes you slower, so putting it in the wheelbarrow can help you stay at higher speeds.

The powerups definitely work, but they only apply for the next game. There is an indicator at the top right of your health which is usually just one. It increases by one for every drink. You may have gotten hit without noticing, or you didn't realize that the powerups only last one game. The game could definitely improve on clearly presenting these mechanics.

This game is so bad that it somehow went past the lowest point of badness and turned good again.

Also you shouldn't be able to see what ALL of the coins look like before you're close to being able to buy them. That would add more motivation to keep playing.

MisterTtocS responds:

Dang, you're right! I will keep that in mind for future games! :)

Also, thanks for playing!

Good game, although it has barely any levels. That is my only complaint. Also, no mute button.

beetracks responds:

We are working in an update for a couple of extra stages (Not many, but still, it will be relevant). But we will add a mute button. Thank you for the feedback!

"Wait for Transfer"

PuffballsUnited responds:

Henry Stickmin Text Adventure

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